Difference between revisions of "FTE PEXT CUSTOMTENTS"
From FTE
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===Builtins=== | ===Builtins=== | ||
+ | float(float flags, string effectname[, vector staincolor, vector stainradius][, vector dlightcolor, float dlightradius, float dlighttime[, vector dlightcolorfade]]) RegisterTempEnt = #208;<br /> | ||
+ | void(float type, vector org[, float count][, vector dir]) CustomTempEnt = #209;<br /> | ||
===Constants=== | ===Constants=== | ||
+ | float CTE_CUSTOMCOUNT = 1; | ||
+ | float CTE_CUSTOMDIRECTION = 2; | ||
+ | float CTE_STAINS = 4; | ||
+ | float CTE_GLOWS = 8; | ||
+ | float CTE_CHANNELFADE = 16; | ||
+ | float CTE_ISBEAM = 128; |
Revision as of 23:14, 16 November 2005
Description
Using this extension, mods can register custom temporary entities that use FTE's particle effects system.
Builtins
float(float flags, string effectname[, vector staincolor, vector stainradius][, vector dlightcolor, float dlightradius, float dlighttime[, vector dlightcolorfade]]) RegisterTempEnt = #208;
void(float type, vector org[, float count][, vector dir]) CustomTempEnt = #209;
Constants
float CTE_CUSTOMCOUNT = 1; float CTE_CUSTOMDIRECTION = 2; float CTE_STAINS = 4; float CTE_GLOWS = 8; float CTE_CHANNELFADE = 16; float CTE_ISBEAM = 128;