Difference between revisions of "FTE PEXT CUSTOMTENTS"

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===Builtins===
 
===Builtins===
 +
float(float flags, string effectname[, vector staincolor, vector stainradius][, vector dlightcolor, float dlightradius, float dlighttime[, vector dlightcolorfade]]) RegisterTempEnt = #208;<br />
 +
void(float type, vector org[, float count][, vector dir]) CustomTempEnt = #209;<br />
  
 
===Constants===
 
===Constants===
 +
float CTE_CUSTOMCOUNT = 1;<br />
 +
float CTE_CUSTOMDIRECTION = 2;<br />
 +
float CTE_STAINS = 4;<br />
 +
float CTE_GLOWS = 8;<br />
 +
float CTE_CHANNELFADE = 16;<br />
 +
float CTE_ISBEAM = 128;<br />

Latest revision as of 23:14, 16 November 2005

Description

Using this extension, mods can register custom temporary entities that use FTE's particle effects system.

Builtins

float(float flags, string effectname[, vector staincolor, vector stainradius][, vector dlightcolor, float dlightradius, float dlighttime[, vector dlightcolorfade]]) RegisterTempEnt = #208;
void(float type, vector org[, float count][, vector dir]) CustomTempEnt = #209;

Constants

float CTE_CUSTOMCOUNT = 1;
float CTE_CUSTOMDIRECTION = 2;
float CTE_STAINS = 4;
float CTE_GLOWS = 8;
float CTE_CHANNELFADE = 16;
float CTE_ISBEAM = 128;