Aliases

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This page lists suggested aliases to direct commands from other engines to equivelent FTE commands. These are not suggested by the core development team, and some of them appear a bit suspect. :/ If you save these aliases into a config, and exec it before execing your normal config, your config should hopefully load just that bit better. :D

http://fteqw.com/plugins/ - ezscript plugin does this automatically for you

//skyboxes

alias loadsky "r_skybox"
alias r_skyname "r_skybox"
alias r_skycolor "r_fastskycolour"
alias fps_sky "r_fastsky"
alias fps_skycolor "r_fastskycolour"

//end skyboxes //gfx

alias gl_consolefont "gl_font"
alias gl_bounceparticles "r_bouncysparks"
alias gl_loadlitfiles "r_loadlit"
alias gl_weather_rain "r_part_rain"

//end gfx alias cl_bonusflash "v_bonusflash"
alias gl_gamma "gamma"
alias sw_gamma "gamma"
alias sw_contrast "contrast"
alias gl_contrast "contrast"

//snd

alias s_khz "snd_khz"
alias s_loadas8bit "loadas8bit"
alias s_mixahead "_snd_mixahead"
alias s_noextraupdate "snd_noextraupdate"
alias s_nosound "nosound"
alias s_precache "precache"
alias s_show "snd_show"
alias s_swapstereo "snd_leftisright"
alias s_ambientlevel "ambient_level"
alias s_ambientfade "ambient_fade"

//end snd //team

alias tp_triggers "cl_triggers"
alias teamskin "cl_teamskin"
alias enemyskin "cl_enemyskin"
alias tp_name_rune1 "tp_name_rune_1"
alias tp_name_rune2 "tp_name_rune_2"
alias tp_name_rune3 "tp_name_rune_3"
alias tp_name_rune4 "tp_name_rune_4"

//end team //console

alias scr_consize "con_height"
//alias scr_conalpha "con_alpha"

//end console //misc client stuff

alias cl_predictPlayers "cl_predict_players"
alias sshot_format "scr_sshot_type"
alias cl_solidPlayers "cl_solid_players"
alias fps_muzzleflash "cl_muzzleflash"

//end misc client stuff