-primarysound

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-primarysound

This switch will force FTE to use DirectSound's primary buffer output for sound instead of secondary buffer output.
Note: Normally the game will use the secondary sound buffer because it is more compatible across more hardware. If you know that your hardware is 100% DirectX DirectSound compliant you can use this setting in order to increase the performance of the game. However when you switch the focus away from QW (task-switch).