Difference between revisions of "R shadows"

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m (Updated)
 
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Possible values: 0 / 1 / 2<br />
 
Possible values: 0 / 1 / 2<br />
 
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1 = Realtime lighting.<br>
+
1 = Vendor specific extensions (faster).<br>
2 = Realtime lighting, and realtime shadows.<br>
+
2 = Generic extensions (slower).<br>
 
<br>
 
<br>
 
See also: [[r_shadow_realtime_world]]<br />
 
See also: [[r_shadow_realtime_world]]<br />
 
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<br />
 
<br />
 
<br />
Note that the origional flattened mesh type shadows are no longer supported.<br />
+
Note that the original flattened mesh type shadows are no longer supported.<br />
 
You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles<br />
 
You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles<br />
 
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<br />
This is a sample screenshot on dm6. It also shows some bumpmapping.<br />
 
http://fteqw.sourceforge.net/pics/fte00006.jpg
 

Latest revision as of 22:42, 12 January 2010

Name: r_shadows
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


Possible values: 0 / 1 / 2

1 = Vendor specific extensions (faster).
2 = Generic extensions (slower).

See also: r_shadow_realtime_world


Note that the original flattened mesh type shadows are no longer supported.
You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles