QTV ToDo

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FTEQTV TODO List

1) free-float prediction to remove jerkyness

2) bug character fix when people quit

3) Announce client name changes

4) chat (when you are connected to a stream or demo, your chat should only go to those in the stream or demo with you).

5) Announce to players only in the main menu when another player goes off to observe/play somewhere (xxx has connected to yyy, or xxx is observing yyy, etc), and announce to players in the same stream when a player in the stream leaves or enters

6) Change names from "playername >" to "[QTV] playername" (or i guess different color so qtv text sticks out

7) Listen to client's rate settings

8) .clients and clients menu options to see who's connected to qtv (and see what they're doing, e.g.: client1 [watching this demo] or client2 [observing this game] etc

9) [MOLGRUM] change name from "FTEQTV" to "FTEQTV X" where X is the number of people connected to the proxy. Change name every minute or so as to not create problems. (x could of course be three digits)

10) [MOLGRUM] menu needs: (items 1-5 centered)

  1. FTEQTV build xxxx
  2. www.FTEQW.com
  3. ------------- (linebreak)
  4. hostname (ip:port)
  5. \n
  6. Connect
  7. Server Browser
  8. Demo Browser
  9. Clients
  10. Admin Menu
  11. Help

11) proxy <-> proxy chat (what the hell did I mean by this? anyone know? -Up2)

12) following commentators

13) voice chat

14) force pov change using TRACK if qtv is connected via udp


Spike needs:

#<Spikester> qtv needs mvdsv to not crash on map changes #<Spikester> qtv needs mvdsv to not crash when the proxy disconnects #<Spikester> qtv needs mvdsv to send 'nothing changed' packets to the proxy when there are no players on the server #<Spikester> qtv needs mvdsv to support the current qtv protocols