Difference between revisions of "Gl flashblend"
From FTE
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Name: gl_flashblend<br> | Name: gl_flashblend<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
+ | <br> | ||
+ | Render bright coronas for dynamic lights instead of actual lighting, fast but ugly<br> | ||
<br> | <br> | ||
0 = Use proper lighting for light sources (powerups etc.). <br /> | 0 = Use proper lighting for light sources (powerups etc.). <br /> | ||
Line 7: | Line 10: | ||
2 = Just draw a shaded ball, but only if the center is visible, and draw the outside through walls.<br /> | 2 = Just draw a shaded ball, but only if the center is visible, and draw the outside through walls.<br /> | ||
<br /> | <br /> | ||
− | gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps gl_flashblend = 0 (slower but realistic) or as translucent | + | gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps<br /> |
+ | gl_flashblend = 0 (slower but realistic) or as translucent sphere<br /> | ||
+ | gl_flashblend = 1 (fast, doesn't require lightmap update) |
Latest revision as of 03:20, 8 March 2006
Name: gl_flashblend
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Render bright coronas for dynamic lights instead of actual lighting, fast but ugly
0 = Use proper lighting for light sources (powerups etc.).
1 = Just draw a shaded ball of the color of the light.
2 = Just draw a shaded ball, but only if the center is visible, and draw the outside through walls.
gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps
gl_flashblend = 0 (slower but realistic) or as translucent sphere
gl_flashblend = 1 (fast, doesn't require lightmap update)