Difference between revisions of "Gl flashblend"

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Name: gl_flashblend<br>
 
Name: gl_flashblend<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
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FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
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<br>
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Render bright coronas for dynamic lights instead of actual lighting, fast but ugly<br>
 
<br>
 
<br>
 
0 = Use proper lighting for light sources (powerups etc.). <br />
 
0 = Use proper lighting for light sources (powerups etc.). <br />
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2 = Just draw a shaded ball, but only if the center is visible, and draw the outside through walls.<br />
 
2 = Just draw a shaded ball, but only if the center is visible, and draw the outside through walls.<br />
 
<br />
 
<br />
gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps gl_flashblend = 0 (slower but realistic) or as translucent shere gl_flashblend = 1 (fast, doesn't require lightmap update)
+
gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps<br />
 +
gl_flashblend = 0 (slower but realistic) or as translucent sphere<br />
 +
gl_flashblend = 1 (fast, doesn't require lightmap update)

Latest revision as of 03:20, 8 March 2006

Name: gl_flashblend
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

Render bright coronas for dynamic lights instead of actual lighting, fast but ugly

0 = Use proper lighting for light sources (powerups etc.).
1 = Just draw a shaded ball of the color of the light.
2 = Just draw a shaded ball, but only if the center is visible, and draw the outside through walls.

gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps
gl_flashblend = 0 (slower but realistic) or as translucent sphere
gl_flashblend = 1 (fast, doesn't require lightmap update)