Difference between revisions of "Gl finish"

From FTE
Jump to: navigation, search
 
Line 1: Line 1:
 
Name: gl_finish<br>
 
Name: gl_finish<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
~copied from FuhQuake manual~<br />
 
~copied from FuhQuake manual~<br />

Revision as of 05:10, 1 November 2005

Name: gl_finish
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

~copied from FuhQuake manual~
gl_finish (0/1) default: 0 {GL only}
This variable toggles the calling of the gl_finish() OpenGL function after each
rendered frame.
0 = Do not call the gl_finish() function after each frame.
1 = Call the gl_finish() function after each frame.