Difference between revisions of "Gl finish"

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Name: gl_finish<br>
 
Name: gl_finish<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 +
<br>
 +
This variable toggles the calling of the gl_finish() OpenGL function after each rendered frame. <br />
 +
Make the cpu wait for the graphics processor at the end of each frame render (can help with strange input or video lag problems on some machines).<br>
 
<br>
 
<br>
~copied from FuhQuake manual~<br />
 
gl_finish (0/1) [[default: 0]] {GL only}<br />
 
This variable toggles the calling of the gl_finish() OpenGL function after each <br />
 
rendered frame. <br />
 
 
0 = Do not call the gl_finish() function after each frame. <br />
 
0 = Do not call the gl_finish() function after each frame. <br />
 
1 = Call the gl_finish() function after each frame.<br />
 
1 = Call the gl_finish() function after each frame.<br />

Latest revision as of 03:19, 8 March 2006

Name: gl_finish
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

This variable toggles the calling of the gl_finish() OpenGL function after each rendered frame.
Make the cpu wait for the graphics processor at the end of each frame render (can help with strange input or video lag problems on some machines).

0 = Do not call the gl_finish() function after each frame.
1 = Call the gl_finish() function after each frame.