Difference between revisions of "FTE PEXT CUSTOMTENTS"
From FTE
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===Constants=== | ===Constants=== | ||
− | float CTE_CUSTOMCOUNT = 1; | + | float CTE_CUSTOMCOUNT = 1;<br /> |
− | float CTE_CUSTOMDIRECTION = 2; | + | float CTE_CUSTOMDIRECTION = 2;<br /> |
− | float CTE_STAINS = 4; | + | float CTE_STAINS = 4;<br /> |
− | float CTE_GLOWS = 8; | + | float CTE_GLOWS = 8;<br /> |
− | float CTE_CHANNELFADE = 16; | + | float CTE_CHANNELFADE = 16;<br /> |
− | float CTE_ISBEAM = 128; | + | float CTE_ISBEAM = 128;<br /> |
Latest revision as of 23:14, 16 November 2005
Description
Using this extension, mods can register custom temporary entities that use FTE's particle effects system.
Builtins
float(float flags, string effectname[, vector staincolor, vector stainradius][, vector dlightcolor, float dlightradius, float dlighttime[, vector dlightcolorfade]]) RegisterTempEnt = #208;
void(float type, vector org[, float count][, vector dir]) CustomTempEnt = #209;
Constants
float CTE_CUSTOMCOUNT = 1;
float CTE_CUSTOMDIRECTION = 2;
float CTE_STAINS = 4;
float CTE_GLOWS = 8;
float CTE_CHANNELFADE = 16;
float CTE_ISBEAM = 128;