Gl texturemode

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gl_texturemode string The string sets the texture mapping mode. If your hardware supports bilinear or trilinear filtering (i.e. all filtering done in hardware itself), then you will not gain any speed by downgrading the texturemode. The modes are as follows:

gl_nearest = Nearest neighbor interpolation and will therefore appear similar to software Quake(World) except with the added colored lighting.

gl_linear = Linear interpolation and will appear to blend in objects that are closer than the resolution that the textures are set as.

gl_nearest_mipmap_nearest = Nearest neighbor interpolation with mipmapping for bilinear hardware. Mipmapping will blend objects that are farther away than the resolution that they are set as.

gl_linear_mipmap_linear = Linear interpolation with mipmapping for trilinear hardware. (Best)

gl_nearest_mipmap_linear = Nearest neighbor interpolation with mipmapping for trilinear hardware.

gl_linear_mipmap_nearest = Linear interpolation with mipmapping for bilinear hardware. (2nd Best)