Specular Highlights, Fully customizable particles and texture name redirection support.

FTE supports specular highlights on any gf-fx or ati 9600 (some lower cards too) so long as the gl renderer was started with both gl_bump and gl_specular, that you have _bump/_norm and _gloss textures available for the map, and that you have built a lux file for it.
FTE also supports texture name redirection for q1 bsp textures. This will be expanded to support Q3 maps, with blend modes where allowed.
The particle system is fully customisable. You can make particles appear in walls, you can create your own effects via QC. No other engine gives the user so much power.
We\'ve also had annother change of server.